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Collision Enemy - Explosive.png
Ranged Enemy - Singleshot.png
Ranged Enemy - Singleshot.png
Asteroid Large.png
Asteroid Small.png
Asteroid.png
Earth Bore.png
Player Earth.png
Rogue Fleet Text.png
Asteroid Small.png
Asteroid.png
Asteroid Small.png
E5 Voidmother Body Spineless.png
E5 Voidmother Hand - Flip.png
E5 Voidmother Hand.png
Comet Lance.png
Player Fire.png

About Rogue Fleet

Rogue Fleet is a game that was created for the HND Graded Unit at City of Glasgow College, the game was required to fit the theme of 'The Four Elements'.

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Rogue Fleet is a top-down shooter set in the expanse of space, filled to the brim with asteroids, aliens, enemy spacecraft, and many other detritus and debris - use it to your advantage! Mine, destroy, and defeat enemies to gain scrap and upgrade your ship!

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Unlock devastating abilities by leveling up, with each of the 4 ships pertaining to a different element, and having unique abilities, suiting many playstyles! Defeat any bosses that get in your way, and eliminate the Rogue Fleets...

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Rogue Fleet is available to download from my Itch.io page here!

Screenshots And Skills

Rogue Fleet was created solely by me using the Unity Game Engine, coded in C# with Visual Studio. All sprites and 3D models were created by me using Aseprite and Blockbench,

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Rogue Fleet was made in a few months as part of a HND Graded Unit, as such I learned the following skills:

- Enemy Design: 36+ Enemies built & planned from a self-created template

- Player Archetypes: Creating 4 unique ships for a wide array of players.

- Balancing & Scaling: Balancing of XP from enemies, levelling up formulas, and enemy HP

- Upgrade Prices: Prices of scrap and credit cost for upgrades

- Boss Fight Gamestates: Managing the player from gameplay into a boss fight

- UI Design & Coding: Creating menus, the enemy codex, upgrade screen & grids / lists

- Camera Behaviour & States: Camera animations upon menu clicks & on boss spawn

- Particle Effects: Extensive practice with different effects like flame, ice, energy, etc

- Player Abilities: Unique player abilities activated by button or passively

- Audio Mix & Sliders: Separate audio mixers and sliders for music and SFX

- Movement Scripting: Space-like movement for player, enemies & homing rockets

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Rogue Fleet was the big game idea I went into college with and aspired to create from the start - I am overall proud to have created Rogue Fleet within the time constraints of a HND module, for which it received the highest possible mark.

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