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About Little Koog's Fishin' Hole

Little Koog's Fishin' Hole is a game made in just under 7 days.

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It is a blend of simple fishing minigames, and traditional endless runner gameplay - Fish up a wide cast of 'Little Guys' and send them off into battle, directing them through an endless slew of 'Evil Guys' and attempting to reach a great distance!

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Upgrade your fishing power with each go, increasing the power of your 'Little Guys', the luck of your catches, and your monetary gain - All to go further, upgrade, and go further again!

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Little Koog's Fishin' Hole is currently still being worked on, and a huge update is planned for it - intending for it to be my first big project.

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View some updated screenshots below, or play the game jam build, here!

Screenshots And Skills

Little Koog's Fishin' Hole was created solely by me, within the Unity Game Engine, and coded in C# using Visual Studio.​ All sprites were created by me using Aseprite.

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Fishin' Hole was developed in under 7 days within a game jam community, and as such allowed me to develop and improve the following skills:

- Time & Scope Management: Created in under 7 days

- Systems & Coding: Enemy & object spawners and behaviour, fishing & movement controls

- Game Economy Balance: Balancing upgrade prices, scaling, and money gain

- General Pixelart Assets: Quickly creating fitting & quality assets

- Game State Managers: Controlling flow of 3 seperate scenes & carrying over values

- Community & Feedback: Creating socials & interacting with others in game jam

- Bug Fixing & Rapid Polishing: Fixing issues and ensuring quality for final build 

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​Little Koog's Fishin' Hole is also planned to be my first released game in an attempt to learn more about markets, the current professional ethos, and to have a shipped product under my name.

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